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reference:faction_warfare [2025/11/02 04:50] dano1reference:faction_warfare [2025/11/02 14:40] (current) dano1
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 ===== My goal ===== ===== My goal =====
  
-My aim is to do faction warfare as a self-sustaining activity. That means paying for all my faction warfare activity through nothing but faction warfare.+My aim is to do faction warfare as a self-sustaining activity. That means paying for all my faction warfare activity through almost entirely faction warfare activity.
  
-===== My progress =====+===== Bootstrapping from scratch =====
  
-==== Find a home ====+==== Step 1) Find a home ====
  
 My first step was to find a new home base to act as a staging point. The criteria I had for this was: My first step was to find a new home base to act as a staging point. The criteria I had for this was:
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 I chose Kuomi for this. It has all the facilities and a short path to Amarr for trading. I set this as my home base and then   I chose Kuomi for this. It has all the facilities and a short path to Amarr for trading. I set this as my home base and then  
  
-==== Plan out logistics ====+==== Step 2) Earn some ISK to fund the initial deployment ====
  
-Next was going to need some ships. I planned on using solely T1 hulls and modules to start outI saw two main options:+started from scratch, using only a cheap T1 frigate with T1 modules. The entire fit, all in with the hull and modules, costs about 1 million ISK. If starting from absolute scratch and nothing but a Corvette, then rat belts, do combat anomalies, or level 1 security missions in a high sec system until you earn enough ISK to buy a fitted T1 frigate.
  
-  * Buy hulls and modules in Amarr and transport them to my staging point +With the T1 frigate, the goal of bootstrapping was to get my logistics in place so I can replace my ship and have a few backups ready to go. To me this meant at minimum, buying:
-  * Buy blueprints and produce the fits at my staging point+
  
-Either way, I knew a hauler was going to be important. Whether it be to haul the ship hulls with modules or to haul the minerals I need. I got a Bestower, and brought down a few very cheap frigates with fittings. The full fits with hull cost about 1 million ISK. I brought a few of these down to get started.+  * Bestower hauler to transport fits from trade hub to my staging system 
 +  * A couple backup frigates with the same fit.
  
-==== Earning Loyalty Points ====+This would take about 6 million ISK. I was able to earn this by doing level 1 FW missions and ratting in the low sec asteroid belts of rearguard systems. 
 + 
 +To put myself in an even better situation, making it easier to replace lost ships and be more self-sufficient, I wanted a few more things: 
 + 
 +  * Blueprints for my combat frigate hull and modules 
 +  * Blueprint for Venture and mining modules 
 + 
 +With those extras, I could replace my ships and build backups through a little bit of mining or reprocessing modules. 
 + 
 +With all of this ready to go, and a way to get back on my feet if I hit rock bottom and lose every ship I have, I'm ready to go do some faction warfare! 
 + 
 + 
 +==== Step 3) Earn Loyalty Points ====
  
 Even in a cheap 1 million ISK frigate I was able to capture Scout complexes in enemy frontline systems. This yielded lots of loyalty points but was challenging because there were a lot of enemies that would either destroy me or chase me off. Even in a cheap 1 million ISK frigate I was able to capture Scout complexes in enemy frontline systems. This yielded lots of loyalty points but was challenging because there were a lot of enemies that would either destroy me or chase me off.
  
-I found a better way to earn LP with a flimsy ship is to find a system that my faction owned off on the quiet side of the warzone that was around 50% or more contested and do defensive complexes. You can do a large complex in a frigate since you don't have to kill any NPCs. As long as nobody comes in and chases you off, you can earn lots of loyatly points this way without any combat. Just doing a couple of these +I found a better way to earn LP with a flimsy ship is to find a system that my faction owned off on the quiet side of the warzone that was around 50% or more contested and do defensive complexes. You can do a large complex in a frigate since you don't have to kill any NPCs. As long as nobody comes in and chases you off, you can earn lots of loyatly points this way without any combat. Just doing a couple of these can earn you tens of thousands of LP in a short time.
  
-==== Missions? ====+Joining fleets is also a great way to earn loyalty points. You'll learn a lot along the way too. Find fleets whenever possible.
  
-I tried a level 1 mission and was able to complete it in my cheap 1 mil T1 frigate. 
  
-I noticed a few things:+==== Step 4) Upgrade and progress ====
  
-  * The missions have you jump several systems awayGenerally more than normal security agents. +With 4,000 LP and 2 million ISK you can buy a navy frigate blueprint to upgrade from the T1 frigateTo build the navy frigate, it also requires about 1 million in preservation seals and life support unitsand another million worth of mineralsYou can acquire the minerals through mining or reprocessing, but the rest generally requires plain ISK.
-  * Once you warp to a mission, it creates a beacon on the overview that everyone can see and warp to. +
-  * Every NPC killed drops a tagwhich an be sold to NPC buy orders. +
-  * NPCs drop standard modules at a typical rate of other missions. +
-  * The ISK and LP for doing the missions is not any greater than normal missions.+
  
 +So after earning 4,000 LP and about 4 million ISK, you can upgrade to a navy frigate. The other option is to sell the navy frigate for a profit. You can get about 4 million in profit from selling the built ship.
  
 +Some more ISK will be needed if you want to fit the navy frigate with T2 modules. To buy navy modules you'll have to do a lot of FW missions for tags and ISK.
  
 +You can also consider selling other loyalty store items on the market to make ISK. The implants are a good choice since they require no special tags to purchase.
  
-==== Getting minerals to produce ====+From here, keep repeating the process and build up a reserve of ships and ISK. Work your way into bigger navy ships.
  
-Some ideas+If you lose everything, you know how to pick yourself back up, even if it means going back to a T1 1 mil ISK fit frigate.
  
-  * From modules looted doing FW missions 
-  * Buy minerals from the market 
  
-==== Making ISK to buy minerals, T2 module, and LP store rewards ====+===== FW Missions =====
  
-Some ideas+I tried a level 1 mission and was able to complete it in my cheap 1 mil T1 frigate.
  
-  * Sell the ship blueprints purchased with LP +I noticed a few things:
-  * Sell the ship hulls made with the blueprints purchased with LP +
-  * Sell implants, drones, ammo, or cap boosters purchased with LP +
-  * Sell the insignias looted from FW missions+
  
-All of these required some initial ISK investment to begin withexcept for selling the insignias directlyNPCs have standing buy orders for theseFor example, the Republic Fleet Midshipman Insignia I are bought for 4,500 ISK at Amarr Navy stations and Republic Fleet Midshipman Insignia II go for 8,000 ISK+  * The missions have you jump several systems away. Generally more than normal security agents. 
 +  * Once you warp to a missionit creates a beacon on the overview that everyone can see and warp toThis can make it very difficult and dangerous to complete. 
 +  * Every NPC killed drops a tag, which an be sold to NPC buy orders. 
 +  * NPCs drop standard modules at a typical rate of other missions. 
 +  * The ISK and LP for doing the missions is not any greater than normal missions.
  
 +Overall, I did not find them to be that fun or lucrative but maybe that changes as you move up to higher level missions.
  
  
reference/faction_warfare.1762059017.txt.gz · Last modified: by dano1