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| reference:faction_warfare [2025/11/02 05:38] – dano1 | reference:faction_warfare [2025/11/02 14:40] (current) – dano1 | ||
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| My aim is to do faction warfare as a self-sustaining activity. That means paying for all my faction warfare activity through almost entirely faction warfare activity. | My aim is to do faction warfare as a self-sustaining activity. That means paying for all my faction warfare activity through almost entirely faction warfare activity. | ||
| - | ===== My progress | + | ===== Bootstrapping from scratch |
| - | ==== Find a home ==== | + | ==== Step 1) Find a home ==== |
| My first step was to find a new home base to act as a staging point. The criteria I had for this was: | My first step was to find a new home base to act as a staging point. The criteria I had for this was: | ||
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| I chose Kuomi for this. It has all the facilities and a short path to Amarr for trading. I set this as my home base and then | I chose Kuomi for this. It has all the facilities and a short path to Amarr for trading. I set this as my home base and then | ||
| - | ==== Plan out logistics | + | ==== Step 2) Earn some ISK to fund the initial deployment |
| - | Next I was going to need some ships. I planned on using solely | + | I started from scratch, |
| - | * Buy hulls and modules in Amarr and transport them to my staging point | + | With the T1 frigate, the goal of bootstrapping was to get my logistics in place so I can replace my ship and have a few backups ready to go. To me this meant at minimum, buying: |
| - | * Buy blueprints | + | |
| - | Either way, I knew a hauler | + | * Bestower |
| + | * A couple backup frigates | ||
| - | ==== How to replenish ships ==== | + | This would take about 6 million ISK. I was able to earn this by doing level 1 FW missions and ratting in the low sec asteroid belts of rearguard systems. |
| - | Starting with just a cheap T1 fit frigate, how would I create a sustainable and even profitable cycle? First step would be to be able to replace ships. The cheapest fits would be a T1 frigate with T1 modules. I can either build them myself or buy them, so I'll need a little bit of ISK or some minerals. To bootstrap everything, I could either do level 1 FW missions or rat the asteroid belts. This would give me some ISK and modules. I can use the ISK to buy the blueprints I need or the fit directly. The modules would be good for fitting or reprocessing to get minerals for production. I could also do some mining in a Venture. It wouldn' | + | To put myself in an even better situation, making it easier |
| - | === Earning | + | * Blueprints for my combat frigate hull and modules |
| + | * Blueprint for Venture and mining modules | ||
| + | |||
| + | With those extras, I could replace my ships and build backups through a little bit of mining or reprocessing modules. | ||
| + | |||
| + | With all of this ready to go, and a way to get back on my feet if I hit rock bottom and lose every ship I have, I'm ready to go do some faction warfare! | ||
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| + | |||
| + | ==== Step 3) Earn Loyalty Points | ||
| Even in a cheap 1 million ISK frigate I was able to capture Scout complexes in enemy frontline systems. This yielded lots of loyalty points but was challenging because there were a lot of enemies that would either destroy me or chase me off. | Even in a cheap 1 million ISK frigate I was able to capture Scout complexes in enemy frontline systems. This yielded lots of loyalty points but was challenging because there were a lot of enemies that would either destroy me or chase me off. | ||
| - | I found a better way to earn LP with a flimsy ship is to find a system that my faction owned off on the quiet side of the warzone that was around 50% or more contested and do defensive complexes. You can do a large complex in a frigate since you don't have to kill any NPCs. As long as nobody comes in and chases you off, you can earn lots of loyatly points this way without any combat. Just doing a couple of these | + | I found a better way to earn LP with a flimsy ship is to find a system that my faction owned off on the quiet side of the warzone that was around 50% or more contested and do defensive complexes. You can do a large complex in a frigate since you don't have to kill any NPCs. As long as nobody comes in and chases you off, you can earn lots of loyatly points this way without any combat. Just doing a couple of these can earn you tens of thousands of LP in a short time. |
| - | === Ratting asteroid belts === | + | Joining fleets is also a great way to earn loyalty points. You'll learn a lot along the way too. Find fleets whenever possible. |
| - | The rearguard systems seem to be good places to rat. They tend to be quieter systems and people don't seem to pay much attention to the belts. Ratting can be done in a cheap T1 frig at low risk. The bounty modifier is usually high, around 200%, the rats drop a lot of modules for fitting or reprocessing. | ||
| - | * To earn ISK | + | ==== Step 4) Upgrade and progress ==== |
| - | * To collect modules for fitting ships | + | |
| - | * To collect modules for reprocessing to get minerals | + | |
| - | * For dogtags like True Sansha Silver Tag used for LP store items | + | |
| - | === FW Missions === | + | With 4,000 LP and 2 million ISK you can buy a navy frigate blueprint to upgrade from the T1 frigate. To build the navy frigate, it also requires about 1 million in preservation seals and life support units, and another million worth of minerals. You can acquire the minerals through mining or reprocessing, |
| + | |||
| + | So after earning 4,000 LP and about 4 million ISK, you can upgrade to a navy frigate. The other option is to sell the navy frigate for a profit. You can get about 4 million in profit from selling the built ship. | ||
| + | |||
| + | Some more ISK will be needed if you want to fit the navy frigate with T2 modules. To buy navy modules you'll have to do a lot of FW missions for tags and ISK. | ||
| + | |||
| + | You can also consider selling other loyalty store items on the market to make ISK. The implants are a good choice since they require no special tags to purchase. | ||
| + | |||
| + | From here, keep repeating the process and build up a reserve of ships and ISK. Work your way into bigger navy ships. | ||
| + | |||
| + | If you lose everything, you know how to pick yourself back up, even if it means going back to a T1 1 mil ISK fit frigate. | ||
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| + | |||
| + | ===== FW Missions | ||
| I tried a level 1 mission and was able to complete it in my cheap 1 mil T1 frigate. | I tried a level 1 mission and was able to complete it in my cheap 1 mil T1 frigate. | ||
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| Overall, I did not find them to be that fun or lucrative but maybe that changes as you move up to higher level missions. | Overall, I did not find them to be that fun or lucrative but maybe that changes as you move up to higher level missions. | ||
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| - | === Getting minerals to produce === | ||
| - | |||
| - | Some ideas | ||
| - | |||
| - | * From modules looted doing FW missions or ratting in the belts | ||
| - | * Buy minerals from the market | ||
| - | * Mining with a Venture | ||
| - | |||
| - | === Making ISK to buy minerals, T2 module, and LP store rewards === | ||
| - | |||
| - | Some ideas | ||
| - | |||
| - | * Sell the ship blueprints purchased with LP | ||
| - | * Sell the ship hulls made with the blueprints purchased with LP | ||
| - | * Sell implants, drones, ammo, or cap boosters purchased with LP | ||
| - | * Sell the insignias looted from FW missions | ||
| - | * Ratting belts | ||
| - | |||
| - | All of these required some initial ISK investment to begin with, except for selling the insignias directly or ratting belts. Once I have a bank of ISK, I could afford to buy the ship blueprints and minerals to sell them for profit. NPCs have standing buy orders for the insignias. For example, the Republic Fleet Midshipman Insignia I are bought for 4,500 ISK at Amarr Navy stations and Republic Fleet Midshipman Insignia II go for 8,000 ISK | ||