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| reports:pirate_slaughter [2025/09/13 03:02] – dano1 | reports:pirate_slaughter [2025/10/11 04:20] (current) – dano1 | ||
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| - | ====== Pirate Slaughter ====== | + | ====== Pirate Slaughter |
| - | Level 4 mission from security agent. | + | Level 4 mission from security agent. Gurista enemies (kinetic/ |
| - | **Challenging.** Enemies can hit out 200km+. | + | ===== Notes ===== |
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| + | **Challenging** | ||
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| + | Enemies can hit out 200km+. | ||
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| + | **Warning** Last room has warp scrambling frigate. | ||
| ===== Walkthrough ===== | ===== Walkthrough ===== | ||
| - | Done with [[: | + | Done with [[: |
| **Warpin** | **Warpin** | ||
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| **Room 1** | **Room 1** | ||
| - | When entering first room, destroyers and battleships about 30km away. | + | Enemies |
| - | Second save includes frigates and battleships. | + | |
| - | Enemies hit out 200km+ | + | Enemies hit out 200km+. |
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| + | There is a lone battleship at the top (Pith Communications Officer), shooting that one caused reinforcements | ||
| **Room 2** | **Room 2** | ||
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| + | This room also has lone ships that are (or spawn later) at the top by themselves. Careful about attacking those are they spawn the reinforcements. | ||
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| + | **Room 3** | ||
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| + | The solo BS up at the top, Pithi Conquistador, | ||
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