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| reports:pirate_slaughter [2025/10/11 03:20] – dano1 | reports:pirate_slaughter [2025/10/11 04:20] (current) – dano1 | ||
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| ====== Pirate Slaughter (Level 4) ====== | ====== Pirate Slaughter (Level 4) ====== | ||
| - | Level 4 mission from security agent. Gurista enemies (kinetic/ | + | Level 4 mission from security agent. Gurista enemies (kinetic/ |
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | **Challenging** | ||
| + | |||
| + | Enemies can hit out 200km+. Enemies jam targeting with ECM (the Pith Communications Officer, Exterminator version) but it has a range limit. In each room, certain BS are trigger for reinforcements. Manage the waves carefully. | ||
| - | **Challenging.** | ||
| - | Enemies can hit out 200km+. I had to warp out to avoid dying at one point and my sentry drones took damage. One rep was not enough. | ||
| **Warning** Last room has warp scrambling frigate. | **Warning** Last room has warp scrambling frigate. | ||
| - | ===== Walkthrough | + | ===== Walkthrough ===== |
| - | Done with [[: | + | Done with [[: |
| **Warpin** | **Warpin** | ||
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| **Room 1** | **Room 1** | ||
| - | When entering first room, destroyers and battleships about 30km away. | + | Enemies |
| - | Second wave includes frigates and battleships. | + | |
| - | Enemies hit out 200km+ | + | Enemies hit out 200km+. |
| + | |||
| + | There is a lone battleship at the top (Pith Communications Officer), shooting that one caused reinforcements | ||
| **Room 2** | **Room 2** | ||
| - | Was able to do it without warping out but I had to overload and took some structure damage. Cutting it very close. Ran out of cap too by the end. VERY close. Could have warped out if I had to but would have been dangerous to warp back in. After this room I upgraded armor rep to tier 2 and also my armor hardeners and also added armor repair speed/ | + | This room also has lone ships that are (or spawn later) at the top by themselves. Careful about attacking those are they spawn the reinforcements. |
| **Room 3** | **Room 3** | ||
| - | Final room had a lot of smaller ships and not a ton of BS. Was pretty easy compared to room 2. | + | The solo BS up at the top, Pithi Conquistador, |
| - | + | ||
| - | ===== Walkthrough with Apocalypse ===== | + | |
| - | + | ||
| - | Done with [[: | + | |
| - | + | ||
| - | **Warpin** | + | |
| - | + | ||
| - | Just acceleration gate | + | |
| - | + | ||
| - | **Room 1** | + | |