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Dano1's Faction Warfare Tips

My goal

My aim is to do faction warfare as a self-sustaining activity. That means paying for all my faction warfare activity through nothing but faction warfare.

My progress

Find a home

My first step was to find a new home base to act as a staging point. The criteria I had for this was:

  • In high-sec, outside of the warzone, so I would never lose access
  • As close to the warzone as possible
  • A station or system that had manufacturing, reprocessing, research, and clone bay available.
  • A high-sec path to a trade hub.

I chose Kuomi for this. It has all the facilities and a short path to Amarr for trading. I set this as my home base and then

Plan out logistics

Next I was going to need some ships. I planned on using solely T1 hulls and modules to start out. I saw two main options:

  • Buy hulls and modules in Amarr and transport them to my staging point
  • Buy blueprints and produce the fits at my staging point

Either way, I knew a hauler was going to be important. Whether it be to haul the ship hulls with modules or to haul the minerals I need. I got a Bestower, and brought down a few very cheap frigates with fittings. The full fits with hull cost about 1 million ISK. I brought a few of these down to get started.

Earning Loyalty Points

Even in a cheap 1 million ISK frigate I was able to capture Scout complexes in enemy frontline systems. This yielded lots of loyalty points but was challenging because there were a lot of enemies that would either destroy me or chase me off.

I found a better way to earn LP with a flimsy ship is to find a system that my faction owned off on the quiet side of the warzone that was around 50% or more contested and do defensive complexes. You can do a large complex in a frigate since you don't have to kill any NPCs. As long as nobody comes in and chases you off, you can earn lots of loyatly points this way without any combat. Just doing a couple of these

Missions?

I tried a level 1 mission and was able to complete it in my cheap 1 mil T1 frigate.

I noticed a few things:

  • The missions have you jump several systems away. Generally more than normal security agents.
  • Once you warp to a mission, it creates a beacon on the overview that everyone can see and warp to.
  • Every NPC killed drops a tag, which an be sold to NPC buy orders.
  • NPCs drop standard modules at a typical rate of other missions.
  • The ISK and LP for doing the missions is not any greater than normal missions.

Getting minerals to produce

Some ideas

  • From modules looted doing FW missions
  • Buy minerals from the market

Making ISK to buy minerals, T2 module, and LP store rewards

Some ideas

  • Sell the ship blueprints purchased with LP
  • Sell the ship hulls made with the blueprints purchased with LP
  • Sell implants, drones, ammo, or cap boosters purchased with LP
  • Sell the insignias looted from FW missions

All of these required some initial ISK investment to begin with, except for selling the insignias directly. NPCs have standing buy orders for these. For example, the Republic Fleet Midshipman Insignia I are bought for 4,500 ISK at Amarr Navy stations and Republic Fleet Midshipman Insignia II go for 8,000 ISK

General tips

reference/faction_warfare.1762059017.txt.gz · Last modified: by dano1