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Level 4 mission from security agent. Gurista enemies (kinetic/thermal).
Challenging
Enemies can hit out 200km+. Enemies jam targeting with ECM (the Pith Communications Officer, Exterminator version) but it has a range limit.
Pith Communications Officer is the lone BS at the top in room 1. It appears to call the reinforcements when attacked. It calls MULTIPLE waves as it gets attacked, so don't KEEP attacking it. Switch off it to the waves.
Warning Last room has warp scrambling frigate.
Done with Level 4 Mission Sentry Dominix.
Warpin
On warp in, only an acceleration gate.
Room 1
When entering first room, destroyers and battleships about 30km away. Second wave includes frigates and battleships. Enemies hit out 200km+ and I took a lot of damage. I had to MJD a second time to gain more distance and then warp out to avoid dying. They also targeted and damaged my sentry drones. Was pretty challenging. Couldn't just outrange them.
Room 2
Was able to do it without warping out but I had to overload and took some structure damage. Cutting it very close. Ran out of cap too by the end. VERY close. Could have warped out if I had to but would have been dangerous to warp back in. After this room I upgraded armor rep to tier 2 and also my armor hardeners and also added armor repair speed/amount rigs.
Room 3
Final room had a lot of smaller ships and not a ton of BS. Was pretty easy compared to room 2.
Done with Level 4 Mission Pulse Apocalypse with afterburner, 2x kinetic armor hardener and 1x thermal hardener. This seemed easier in the Apoc with dual Kinetic hardeners. Likely because I was MOVING versus my Dominix fit. Enemies often missed me, even without afterburner.
Warpin
Just acceleration gate
Room 1
Enemies 30km and auto aggro. There is a lone battleship at the top (Pith Communications Officer), shooting that one caused reinforcements to arrive.